Skip to content
This repository has been archived by the owner on Aug 8, 2023. It is now read-only.

[NOT READY] Basic text rendering #4

Merged
merged 52 commits into from
Mar 25, 2014
Merged

[NOT READY] Basic text rendering #4

merged 52 commits into from
Mar 25, 2014

Conversation

kkaefer
Copy link
Member

@kkaefer kkaefer commented Feb 4, 2014

No description provided.

@kkaefer kkaefer mentioned this pull request Feb 4, 2014
@kkaefer
Copy link
Member

kkaefer commented Feb 4, 2014

  • Add BinPack class
  • Extract glyph images from vector tiles
  • Create a glyph atlas texture object that can upload itself to the GPU
  • Allow querying the atlas for glyph positions

kkaefer added a commit that referenced this pull request Feb 4, 2014
@incanus
Copy link
Contributor

incanus commented Feb 13, 2014

Just curious: what's the status on this? Where does text rendering fall in the current priority list?

@kkaefer
Copy link
Member

kkaefer commented Feb 14, 2014

Continuing to work in this after #49. In the past couple of days, I focussed on speed.

@kkaefer
Copy link
Member

kkaefer commented Mar 14, 2014

  • Find RTree
  • Use the real shaders
  • Show debug glyph texture
  • Port Rotation range code
  • Port Interpolate code
  • Port Collision code
  • Port Placement code
  • Add Paint code
  • Litter the code with all sorts of assertions

kkaefer added a commit that referenced this pull request Mar 15, 2019
This was referenced Aug 14, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
feature GL JS parity For feature parity with Mapbox GL JS
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants